![]() Soon enough, they realized that the "bug" was due to some of their taller colleagues who were testing the game. ![]() Early on, we would get hard-to-reproduce bugs from players banging their virtual heads on low-hanging pipes because they were unable to teleport through certain areas." Greg Coomer, a Valve developer, said: "It turns out that the height at which players view the virtual environment is very important. ![]() One of that is the knowledge that a player's height is essential. This was based on Valve's Locomotion Deep Dive, a video clip where the devs talk about player movement in the VR-exclusive game, as well as some of the most interesting things they have learned along the way.
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